
What is the Anti-Addiction System?
The anti-addiction system is developed and implemented according to the government's "Online Game Anti-Addiction System Development Standards" and related requirements, and has been officially implemented since July 16, 2007. It aims to solve the current situation of minors being addicted to online games, preventing minors from relying on long online time to gain personal ability growth and reward value increases in games, effectively controlling the online time of minor users, and changing unhealthy gaming habits that are detrimental to the physical and mental health of minors.
What is the design purpose of the Anti-Addiction System?
To prevent minors from excessive gaming, advocate healthy gaming habits, and protect the legitimate rights and interests of minors; to help legal guardians understand whether their wards participate in this online game and whether they are protected by the anti-addiction system; while achieving the above purposes, also consider the legitimate rights of adult players to independently control their gaming time.
What is the relationship between the Real-Name Authentication System and the Anti-Addiction System?
The real-name authentication system is used to collect players' ID numbers and names, and serves as an important basis for determining whether players need to be protected by the anti-addiction system.
Users whose real-name information shows they are under 18 years old will be preliminarily determined as minors and included in the anti-addiction state. Their real-name information will be submitted to the public security authorities for verification by the users themselves after reaching adulthood.
Users whose real-name information shows they are 18 years old or older will be preliminarily determined as adults. Their real-name information will be in a non-anti-addiction state while waiting for verification by the public security department. If they pass the real-name verification by the public security department, they will officially enter the non-anti-addiction state. If they fail, they will be included in the anti-addiction state. Users can submit their real-name information to the public security authorities for verification at any time after registration.
Accounts with successfully verified real-name information are not included in the anti-addiction system. Conversely, accounts that fail authentication will be included in the anti-addiction system.
What are the specific contents and implementation methods of the Anti-Addiction System?
Determining Healthy Gaming Time Standards
1. Define cumulative gaming time within 3 hours as "healthy" gaming time.
2. Define the 2 hours of gaming time that continues after users have accumulated 3 hours of gaming as "fatigue" gaming time.
3. Define cumulative gaming time exceeding 5 hours as "unhealthy" gaming time.
Promoting Users to Develop Healthy Gaming Habits
To ensure users play moderately and have sufficient rest time, treatment methods for limiting and guiding game interval time and benefits:
1. Based on the above considerations, game benefit processing for different cumulative online times is as follows: cumulative online time within 3 hours, game benefits are normal; 3-5 hours, benefits are reduced to 50% of normal value; over 5 hours, benefits are reduced to 0.
2. Since different games have different categories, for current role-playing online games, especially games that will serve as pilots, it is recommended to define "game benefits = experience points gained in the game + virtual items obtained". 50% benefits means halved experience points and halved virtual items. 0 benefits means no experience points can be gained and no virtual items can be obtained.
3. Define the 2 hours of gaming time that continues after users have accumulated 3 hours of gaming as "fatigue" gaming time.
4. Define cumulative gaming time exceeding 5 hours as "unhealthy" gaming time.
Initialize Cumulative Time — Due to the complexity of users' online and offline behavior, the following multiple situations will occur, so the implementation methods for time limits and prompts are as follows:
After users go online, their continuous online time will be cumulatively calculated, called "cumulative online time".
After users go offline, their offline time will also be cumulatively calculated, called "cumulative offline time".
When users' cumulative online time is within 3 hours, game benefits are normal. For every cumulative online hour, there should be one reminder: "Your cumulative online time has reached 1 hour." When cumulative online time reaches 3 hours, there should be a reminder: "Your cumulative online time has reached 3 hours, please go offline to rest and do appropriate physical activities."
If cumulative online time exceeds 3 hours and enters the 4th-5th hour, a warning should be given at the beginning: "You have entered fatigue gaming time, your game benefits will be reduced to 50% of normal value, please go offline to rest as soon as possible and do appropriate physical activities." After that, warnings should be given every 30 minutes.
If cumulative online time exceeds 5 hours and enters the 6th hour, a warning should be given at the beginning: "You have entered unhealthy gaming time, please go offline immediately to rest. If you don't go offline, your physical health will be harmed, and your benefits have been reduced to zero." After that, warnings should be given every 15 minutes.
For users restricted by the anti-addiction system, when offline time exceeds 5 hours, cumulative gaming time is initialized to 0. After initialization, entering the game will start recalculating cumulative gaming time.
Who are the targets of the Anti-Addiction System?
Minor users (under 18 years old); users with incomplete identity verification information; users who have not undergone identity verification.
If a user is exactly 18 years old during registration and gaming, can the system timely convert between minor and adult status?
After a minor naturally grows to adulthood, the system can automatically recognize and complete the identity conversion.
I am an adult, is it still necessary to fill in real-name information?
Of course it is necessary. All players who have not registered real-name information will be included in the protection scope of the anti-addiction system by default.
My account was stolen, can I use the ID card registered with real-name to recover the account?
Real-name information is not used as security evidence and ownership judgment for accounts. The only function of real-name information is to determine whether players are anti-addiction targets. As for the ID number needed for manual account recovery, it refers to the valid ID number filled in when registering the account, not the ID number in the real-name information.
After being online for 3 hours and then going offline, can I clear the online time by going online again after accumulating 3 hours offline?
No, according to national regulations, only after accumulating 5 hours offline will the cumulative online time be cleared once. That is to say, whether you are online for 3 minutes or 100 hours, as long as your cumulative offline time reaches 5 hours, all cumulative online time will be reset to zero.